Free For All
Everyone against everyone. Kill limits, lives, the whole game on every phone.
Introducing · Open laser tag for Recoil blasters
A modern, offline-first laser tag app for the Recoil blasters you already own: real game modes, live maps, team voice and a game master dashboard – no servers, no accounts, no internet on the field.

Game modes
Every mode runs on the same engine: health, ammo clips and reserves, lives,
respawns, friendly fire – all set in a few taps.
Everyone against everyone. Kill limits, lives, the whole game on every phone.
2 to 6 teams with their own colours, bases and team voice channel.
Own control points inside or outside GPS zones. The team with more players inside takes the point.
A shrinking zone in four phases, five hazards, supply drops. Last one standing wins.
Grab the enemy flag at their base and carry it home – the classic, GPS-tracked.
Take the field point by point along a front line. Earn your ground as your team advances.
One runner against all hunters. The runner’s score is time-based and only grows while he keeps moving.

Spotlight · Battle Royale
A real battle royale on a real field. The safe zone appears after a calm start and shrinks in four announced phases – every circle off-center, so nobody camps the middle.





On the blaster
The phone sits on your blaster. Big gauges, your team on the map, and everything else through vibration, sound and voice – so your eyes stay on the field.


Your field, your rules
Draw your playing field on OpenStreetMap, download it for offline use and place loot, medkits, ammo, control points and team bases right where you stand.
Print the ready-made cards. Point the camera, scan to loot.
GPS-based – stay inside for a few seconds, the server awards.
Recoil Game Hub flags for the real flags and loot boxes.





Game master
Put a tablet on the table and it becomes the game server and the big screen: the
whole map, every player’s health and score, a live kill feed and a broadcast button to
talk to everyone.

Under the hood
One phone, a tablet or a Raspberry Pi hosts the game on local Wi-Fi. Phones find it automatically.
Accuracy, streaks, hits per minute, heat maps of hits and movement. Persistent profiles and player ratings.
One tap splits the lobby into fair teams by skill. Move players by hand if you like.
Docker image for ARM64 and x86_64, autostart with systemd, remote control (RCON) for the field.
Sync statistics and ratings across fields when you have internet. Off by default.
Pick a look – Nova, Inferno, Signal, Ember. Team colours stay the same on every phone.
6 team colours – Orange, Blue, Green, Purple, Pink, Yellow